Is there a water shortage? If you look at all sides, they are exactly the same There are also small anomalies such as no water being in any of the swimming pools of the game, it makes no sense, in another case there is a building that has no doors, or windows, it’s just a box. Texture quality isn’t everything in a game, especially in a game that plays as well as this, but there needs to be some standard in the game, right now it’s all over the place. I’m hopeful however that this is just an example of serious compression in order to get a small demo size. That’s the kind of quality the original Mafia could get away with, being 8 years old. A good example of this is in the below screenshot: If I did that to this image you wouldn’t be able to see it Some textures can be quite good looking, but they’re usually inside buildings, not outside where they’re badly needed, it stands out so badly when you see them. This is where things start to go downhill, textures in general are either blurry/low res, a little boring, or in some places just plain nasty looking, this is the bad side of the mixed bag of quality this demo has. The general atmosphere is great, they’ve really been able to capture the suburban atmosphere in this demo, it’s colourful and full of life, the seedier parts of the city that show in this demo are a contrast to this and are nicely done. The right image suffers from a shadow bug that I seem to be getting The quality of the character textures except for the hair is amazing and is exactly what was promised from the beginning. The hair I am a bit disappointed with, there are a few strands of hair that stick out but other than that it’s just one big textured blob, much like the original, the facial features more than make up for it though. The APEX physics that deal with the cloth mechanics of the clothes the main character wears is hands down the best I have seen in a game or otherwise, there’s no passing through the character/other material, there’s no sharp glitches or otherwise, it just shows clothes moving as they should. It’s common for a game to not look quite as good as promised early on in development as things are toned down for performance reasons or simply removed, this demo shows a mixed bag of quality, much like the original Mafia, however it’s possible (and I hope) that this is caused by the fact that it’s only a 1GB demo.įirstly the character looks great, the original Mafia already had great character quality, especially in facial features that some games even nowadays still don’t quite get right. This game has looked great since the first screenshots and trailers were released and the demo is close to those promised visuals, yet it lacks in some key areas. The demo takes place during a mission in the 50s where you must take out a mobster known as “The Fat Man”, you start out in a safe house answering a call detailing the mission and what you must do, once you leave the house you get to explore a small section of the city for 10 minutes (12:30 minutes if you die at least twice it seems) while heading to the warehouse. The PC version of the game is a Steam exclusive, as is the demo that I will be reviewing, installation was fairly easy however the installation of the latest PhysX runtime caused an issue with PhysX on the target machine that I will explain later. It was first announced in August 2007 touting “benchmark-setting visual quality and action that you expect to see only in Hollywood movies”, since then it has had a few delays and some features have reportedly been removed. Mafia 2 is the long awaited sequel to the 2002 Illusion Softworks (now 2k Czech) classic Mafia. This is a review of the demo of Mafia 2, released on the 10th of August on Steam for the PC.
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